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Also difficult are the puzzles, and I find it rather funny that Ascension actually has more interesting, more involved puzzles than the recent Tomb Raider. Rather, even the base bad guys put up quite a fight, and can really do some damage to you if you're not careful. There are no more crappy base level enemies that die in a few swings. For starters, the game in general feels harder than its predecessors. Well, they've certainly tried, bless their hearts, and I do like what they've come up with for the most part. As the title suggests, as this is now the sixth God of War game, what can they really do to keep combat feeling fresh? Though we might appreciate the story in these games (the first two are rather good, I thought), we're really here so we can carve some stuff up with our Blades of Chaos. Too much back and forth destroys the narrative. Rather, they should have just made everything occur in chronological order, or made the entire game one big flashback that eventually connects to the game's opening moments.
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In truth, the majority of the game ends up being flashbacks and its disorienting to keep hopping back and forth. Then, flash forward to present again for forty five minutes before jumping back to the past for the better part of four hours, nearly the entire rest of the game. Then, you proceed to play this flashback for about two hours, which gives you some backstory on the events leading up to his capture. Afterthat, he runs around their prison for about an hour (on the body of a giant multi-handed monster whose name I can't pronounce but is another obscure Greek legend) before you're thrust into a "three weeks earlier" flashback.
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He escapes, and there's a boss battle right away with one of the sisters. The game starts out with Kratos imprisoned by the Furies. Though the concept for the story is good, I took issue with the way it was told. Kratos's oath with actual god of war, Ares, is a central focus of the game's story, and we learn he's conspired with the Furies for some mysterious plan we must uncover. The three Fury sisters do indeed torture him with both physical pain and madness, but they have ulterior motives as well. According to legend, the Furies were female spirits of justice and vengeance who particularly had it out for those who had murdered family members, driving them mad as punishment.Īscension should be given credit for not altering that myth much, as that's exactly what happens to poor family-murdering Kratos. Yes, Ascension must pull from the more obscure parts of Greek mythology and history as almost everything else has already been covered in the five games in existence already.
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